[Bf-committers] 64 bits Blender
Timothy Baldridge
tbaldridge at gmail.com
Fri Jan 19 21:07:10 CET 2007
I guess I'm out of the loop, what happened to the SDNA that caused the
sudden issue? I thought it was caused by a lack of foresight back in
the infant days of blender. Which doesn't sound like Ton at all.
Anyone want to enlighten me on the specifics?
Timothy
On 1/19/07, Alexander Ewering <blender at instinctive.de> wrote:
>
> On Fri, 19 Jan 2007, Ton Roosendaal wrote:
>
> > Hi,
> >
> > I cannot emphasise enough that Blender is not 64 bits safe yet. Files you
>
> What disturbs me here is the word "yet", which should be "anymore". I guess
> the way to prevent such problems from occuring in the future is better
> documentation on SDNA and a list of hints what to avoid when changing
> structs, and... well... a general course for new coders on how
> computers and pointers work ;-)
>
> | alexander ewering instinctive mediaworks
> | xx-mail.com/instinctive http://www.instinctive.de
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>
--
Windows: A 64-bit service pack to a 32-bit extension and GUI shell to
a 16-bit patch to an 8-bit operating system originally coded for a
4-bit microprocessor and sold by a 2-bit company that can't stand one
bit of competition.
More information about the Bf-committers
mailing list