[Bf-committers] BW input in Luma keyer
Ton Roosendaal
ton at blender.org
Mon Jan 15 17:05:32 CET 2007
Hi Bob,
I noticed you test for buffer types (RGBA), but what you could do
instead is following this convention:
instead of:
inbuf= in[0]->data;
if(inbuf->type!=CB_RGBA) return;
use:
inbuf= typecheck_compbuf(in[0]->data, CB_RGBA);
/* (in end of function) */
if(inbuf!=in[0]->data)
free_compbuf(inbuf);
I would consider it "bug", by default composite nodes accept any input
type. Unless the input buffer really has no sense to be not RGBA (like
for vector blur, currently only accepting the appropriate buffers as
coming from render).
-Ton-
On 15 Jan, 2007, at 2:16, mindrones wrote:
> Hi Bob,
>
> I'm aware this is BCon-3, just wandering if it's intentional that
> images from
> RGB to BW node can't be an input in the Luma keyer (the same would
> apply to
> alpha channels, mattes and Z, assuming them as greyscale images).
>
> Many thanks,
> Luca
>
>
>
>
>
>
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Ton Roosendaal Blender Foundation ton at blender.org
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