[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/gameengine/Converter BL_BlenderDataConversion.cpp BL_SkinMeshObject.h blender/source/gameengine/Ketsji BL_Material.cpp BL_Material.h KX_BlenderMaterial.cpp blender/source/gameengine/Rasterizer RAS_IRasterizer.h RAS_MeshObject.cpp RAS_MeshObject.h RAS_TexVert.cpp RAS_TexVert.h ...

Alexander Ewering blender at instinctive.de
Sun Jan 7 06:45:12 CET 2007

On Sun, 7 Jan 2007, Erwin Coumans wrote:

>  patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.

You could be a bit more descriptive as to what this patch actually does.

However, I assume it makes multiple UV layers work in the game engine, which
would of course be revolutionary, and give the graphics in the game engine
quite a boost.

If that's the case, thanks a lot to both of you.

| alexander ewering              instinctive mediaworks
| xx-mail.com/instinctive     http://www.instinctive.de

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