[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
joeedh at gmail.com
Wed Feb 28 17:03:28 CET 2007
Martin Poirier wrote:
> theeth (Martin Poirier) 2007/02/28 16:29:18 CET
> Modified files:
> blender/source/blender/src editmesh_mods.c
> === Transform Snap ===
> [ #6131 ] Vertex snapping broken in shaded face + edge select mode
> The problem was trying to use the OGL optimisation when vertex selection was turned off. Added a check for that in all the find_nearest functions (vert, edge, face) so nobody falls in that trap again.
> The offshot is that snapping in shaded view without vertex select on can snap to occluded vertice.
Why not simply fix backbuffered select to work with shaded move + no
vertex select on? Simply turning it off because it's not working right
when it should breaks UI consistency.
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