[Bf-committers] Game Engine

Jason Ward irnyad at gmail.com
Wed Feb 28 07:26:45 CET 2007

I know that blender is grreat for developin games. It has a fast development
But I need to know if it is fast.
Plus, the physics engine was dodgey in V2.42
A cube inside a cube would fall out after a while. And other funny things
would happen.
I would write my own physics engine for it in python with scripts but
another problem arises.
Realtime shadows are crap and transparency with alpha values doesn't work

Ok, so VC++ is great you say. Some links, and links to tutorials would be
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