[Bf-committers] Game Engine

Jason Ward irnyad at gmail.com
Wed Feb 28 07:26:45 CET 2007


I know that blender is grreat for developin games. It has a fast development
speed.
But I need to know if it is fast.
Plus, the physics engine was dodgey in V2.42
A cube inside a cube would fall out after a while. And other funny things
would happen.
I would write my own physics engine for it in python with scripts but
another problem arises.
Realtime shadows are crap and transparency with alpha values doesn't work
properly.

Ok, so VC++ is great you say. Some links, and links to tutorials would be
great.
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