[Bf-committers] windows 98 support
Ton Roosendaal
ton at blender.org
Fri Feb 9 11:01:39 CET 2007
Hi,
The answer for me is simply;
- we need a developer to be "platform maintainer" for it
- it should not hold back development for the main platforms
Same goes for the issues we have with Intel gfx (like on mac mini).
We "don't support" this, only because there is no developer in the team
doing it. :)
-Ton-
On 8 Feb, 2007, at 23:02, Tom M wrote:
> There is one in the tracker, (dont have the number off hand but is
> multires related) and the one you responded to at the blender.org
> forums. Both appear to be opengl related.
>
> LetterRip
>
>> Microsoft has dropped support for Win98. I suspect most
>> issues with respect to Blender will involve OpenGL and old
>> drivers vendors are no longer updating. Not much we can do there.
>>
>> Which bugs in particular?
>>
>> --
>> Stephen Swaney
>> sswaney at centurytel.net
>>
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Ton Roosendaal Blender Foundation ton at blender.org
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