[Bf-committers] EU funding and consortiums

Ton Roosendaal ton at blender.org
Mon Feb 5 10:24:41 CET 2007

Hi Tom,

Let's not make things too complex. Organizing a single constortium +  
doing the subsidy proposal is already a giant task, something I don't  
even know yet if I want to do it.

Let's first check if we can find people in our user/develop community  
who are interested to contribute to organizing a EU consortium. And;  
define what the main topic for the project is.

It's well possible to find a main topic and target(s) that will fit for  
architects, game creators, 3D animators and movie sfx creators alike.


On 5 Feb, 2007, at 9:34, Tom M wrote:

> Ton,
> I'd recommend we try and establish a couple of different consortiums
> that are Blender focused,
> one for architectural related work - samo if you are on this list -
> that project you were talking about for experimental architecture -
> can a consortium be developed out of that?  Can you contact the
> relevant parties?
> one for animation related work - again with the universities -
> contacting the animation departments and possible some European
> studios would be good.
> We might also talk to medical and scientific visualization or gaming
> departments.
> it would be good if there are people at such facilities who could open
> a dialog for us, assuming this is something Ton thinks we might
> pursue.
> LetterRip
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Ton Roosendaal  Blender Foundation ton at blender.org  

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