[Bf-committers] EU have a dream? Blender in 2012!

Ton Roosendaal ton at blender.org
Sun Feb 4 13:31:11 CET 2007


Hi,

Forgot to include the link:

http://cordis.europa.eu/fp7/home_en.html

-Ton-


On 4 Feb, 2007, at 13:08, Ton Roosendaal wrote:

> Hi devs,
>
> The European Union has 54 billion euros (thats over 70 billion  
> dollars) for research/development projects available. Verse for  
> example has received such a grant in 2003. Now, do we want this money  
> again, and how?
>
> I do have some insight now in this subsidy bizz, and I'm extremely  
> reluctant in accepting a role for another EU project. An exception  
> could be if we can define such a project to be 100% Blender related,  
> or 100% "free and open source 3D creation tool" based. Lead by the  
> Blender Foundation, for example.
>
> The conditions to get accepted are varied, but the 'consortium' model  
> might work best:
>
> - Form a consortium, consisting of at minimum 3 legal entities in 2 EU  
> countries
> - Other consortium partners can be outside of EU too (limited list of  
> countries, but Australia, USA and Argentina are allowed)
> - Make a research/development plan for 3-4 years.
>
> Financial compensations are based on a load of variables, but to  
> summarize;
> - universities can get 100% of costs funded
> - companies 50% (but some direct costs 100%)
>
> Now I'm well aware of the dangers of accepting money and committing to  
> long term plans. Dangers are for example:
> - accepting responsibility for work you don't believe in anymore
> - accepting work on topics you find out is useless
> - losing involvement/commitment from user communities
> - accept enormous administration overheads
> - yes, money corrupts in general!
>
> On the other hand, I know the dangers and we only now (deadline May 8)  
> have the opportunity, a next EU subsidy round might be in 4-5 years.  
> What could work is:
>
> - define a flexible and feasible project for where Blender should be  
> in 2012
> - find the natural partners for this; i.e. universities, institutes,  
> companies or studios that already contribute to Blender development
> - find a way for how these contributors don't (have to) make up  
> Blender itself, but participate within the blender.org community  
> projects as equal members.
>
> This can also enable or support a series of (or permantently  
> established) "Orange" projects. Content driven projects to make  
> animation movies (or games).
>
> OK, enough dreaming! I think we need first two things;
> - who is interested to *work* on such plans (not only interested to  
> get money!).
> - can we write a 2012 Blender design without blocking innovation or  
> alienating our user/development community?
>
> -Ton-
>
>
> ----------------------------------------------------------------------- 
> ---
> Ton Roosendaal  Blender Foundation ton at blender.org  
> http://www.blender.org
>
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>
>
------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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