[Bf-committers] GameEngine Crash on exit (was: (Desperate) Argh?! GE Multitexturing in Linux?)

Stefan Gartner stefang at aon.at
Thu Feb 1 22:58:47 CET 2007


(CCing bf-committers because not everyone might read bf-funboard)

On Thursday, 1. February 2007 14:45, Carsten Wartmann wrote:
> Alexander Ewering wrote:
> > On Thu, 1 Feb 2007, Carsten Wartmann wrote:
> >> I am "quite" sure it worked before?!
> >>
> >> I tried and tried, thinking of an error by me but then I noticed:
> >>
> >> Error: libGL.so: invalid mode for dlopen(): Invalid argument
> >
> > I had exactly that error before and it was fixed in CVS a few days later.
> > Seems like it re-broke then...
>
> Eeek, no!
>
> I did not update CVS since a while because the GameEngine Crash on exit....
>
> /me lowers panic level

Do the GE developers know about the crashes? I noticed the same earlier today 
and it seems to be python related. I think this should be fixed for the 
upcoming release...

greetings,
sgefant
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: not available
Url : http://projects.blender.org/pipermail/bf-committers/attachments/20070201/2b37c3c9/attachment-0001.pgp


More information about the Bf-committers mailing list