[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [13032] trunk/blender/source/blender: Render f

Giuseppe Canino jojospino at hotmail.com
Fri Dec 28 15:24:02 CET 2007


Yeah,these are the things I want to see in Blender!
Simple but really useful stuff!
Thanks Ton
Renderdemon

> From: ton at blender.org
> To: bf-blender-cvs at blender.org
> Date: Fri, 28 Dec 2007 14:11:27 +0100
> Subject: [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [13032] trunk/blender/source/blender: Render feature: the END OF DIFFUSE BANDING!
> 
> Revision: 13032
>           http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=13032
> Author:   ton
> Date:     2007-12-28 14:11:27 +0100 (Fri, 28 Dec 2007)
> 
> Log Message:
> -----------
> Render feature: the END OF DIFFUSE BANDING!
> http://www.blender.org/development/current-projects/changes-since-244/rendering-features/
> 
> Thanks Andy for poking and analysing, and Nathan for feedback!
> 
> Modified Paths:
> --------------
>     trunk/blender/source/blender/makesdna/DNA_material_types.h
>     trunk/blender/source/blender/render/intern/source/shadeoutput.c
>     trunk/blender/source/blender/src/buttons_shading.c
> 
> Modified: trunk/blender/source/blender/makesdna/DNA_material_types.h
> ===================================================================
> --- trunk/blender/source/blender/makesdna/DNA_material_types.h	2007-12-28 12:11:45 UTC (rev 13031)
> +++ trunk/blender/source/blender/makesdna/DNA_material_types.h	2007-12-28 13:11:27 UTC (rev 13032)
> @@ -79,7 +79,7 @@
>  	float aniso_gloss_mir;
>  	float dist_mir;
>  	short fadeto_mir;
> -	short pad1;
> +	short shade_flag;		/* like Cubic interpolation */
>  		
>  	int mode, mode_l;		/* mode_l is the or-ed result of all layer modes */
>  	short flarec, starc, linec, ringc;
> @@ -201,6 +201,9 @@
>  #define MA_RAYMIR_FADETOSKY	0
>  #define MA_RAYMIR_FADETOMAT	1
>  
> +/* shade_flag */
> +#define MA_CUBIC			1
> +
>  /* diff_shader */
>  #define MA_DIFF_LAMBERT		0
>  #define MA_DIFF_ORENNAYAR	1
> 
> Modified: trunk/blender/source/blender/render/intern/source/shadeoutput.c
> ===================================================================
> --- trunk/blender/source/blender/render/intern/source/shadeoutput.c	2007-12-28 12:11:45 UTC (rev 13031)
> +++ trunk/blender/source/blender/render/intern/source/shadeoutput.c	2007-12-28 13:11:27 UTC (rev 13032)
> @@ -1297,7 +1297,10 @@
>  		else is= inp;	// Lambert
>  	}
>  	
> -	/* i is diffuse */
> +	/* 'is' is diffuse */
> +	if((ma->shade_flag & MA_CUBIC) && is>0.0f)
> +		is= 3.0*is*is - 2.0*is*is*is;	// nicer termination of shades
> +
>  	i= is*phongcorr;
>  	
>  	if(i>0.0f) {
> 
> Modified: trunk/blender/source/blender/src/buttons_shading.c
> ===================================================================
> --- trunk/blender/source/blender/src/buttons_shading.c	2007-12-28 12:11:45 UTC (rev 13031)
> +++ trunk/blender/source/blender/src/buttons_shading.c	2007-12-28 13:11:27 UTC (rev 13032)
> @@ -3791,7 +3791,8 @@
>  		uiDefButBitI(block, TOG, MA_SHADOW, B_MATPRV,	"Shadow",			245,140,65,19, &(ma->mode), 0, 0, 0, 0, "Makes material receive shadows");
>  		uiDefButBitI(block, TOG, MA_SHADOW_TRA, B_MATPRV, "TraShadow",		245,120,65,19, &(ma->mode), 0, 0, 0, 0, "Receives transparent shadows based at material color and alpha");
>  		uiDefButBitI(block, TOG, MA_ONLYSHADOW, B_MATPRV,	"OnlyShad",		245,100,65,20, &(ma->mode), 0, 0, 0, 0, "Renders shadows on material as Alpha value");
> -		uiDefButBitI(block, TOG, MA_RAYBIAS, B_MATPRV, "Bias",				245,80,65,19, &(ma->mode), 0, 0, 0, 0, "Prevents ray traced shadow errors with phong interpolated normals (terminator problem)");
> +		uiDefButBitS(block, TOG, MA_CUBIC, B_MATPRV, "Cubic",				245,80,65,19, &(ma->shade_flag), 0, 0, 0, 0, "Use Cubic interpolation of diffuse values, for smoother transitions)");
> +		uiDefButBitI(block, TOG, MA_RAYBIAS, B_MATPRV, "Bias",				245,60,65,19, &(ma->mode), 0, 0, 0, 0, "Prevents ray traced shadow errors with phong interpolated normals (terminator problem)");
>  
>  		uiBlockBeginAlign(block);
>  		uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_MATPRV, "GR:",	9, 55, 150, 19, &ma->group, "Limit Lighting to Lamps in this Group"); 
> 
> 
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