[Bf-committers] Layer system

David Bryant aceone at bellsouth.net
Sun Dec 23 00:01:57 CET 2007


Let's talk! Any good idea is a good idea no matter who it comes from.
----- Original Message ----- 
From: "Stephen Swaney" <sswaney at centurytel.net>
To: "bf-blender developers" <bf-committers at blender.org>
Sent: Saturday, December 22, 2007 12:53 PM
Subject: Re: [Bf-committers] Layer system


> On Sat, Dec 22, 2007 at 08:17:47AM -0800, Martin Poirier wrote:
>>
>> > though the whole  
>> > problem is a lot more complex of whether to use
>> > bitflags or linked  
>> > lists. 
>> 
>> Indeed. As I said, back end storage is perfectly
>> decoupled from grouping functionality.
> 
> Finally!
> One of the few that understands.Thanks.
> 
> Ok, ok, Martin is not the only one!  But it is waaay too
> soon to be talking about implementation issues.
> 
> The basic idea for building software is
> 
> 1) Figure out what you need (Requirements)
> 2) Decide how to provide those features (Design)
> 3) Build it (Implementation)
> 
> Iterative development styles break #3 down into phases, but you
> still have to do the first two steps.
> 
> Right now, the discussion is jumping around because we have not
> decided on what sort of system we want to end up with.
> 
> Until we decide what we want, talking about implementation details
> like bit fields is a waste of time.
> 
> -- 
> Stephen Swaney 
> sswaney at centurytel.net
> 
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