[Bf-committers] Layer system

David Bryant aceone at bellsouth.net
Sat Dec 22 00:05:19 CET 2007


That sounds really good.If we could make the layer code more modular (not 
spread all over the place) and flexible enough to update or plug into would 
be awesome when considering  API design.I've been losing sleep trying to 
figure out where to start.The code is so boggling.
----- Original Message ----- 
From: "Martin Poirier" <theeth at yahoo.com>
To: "bf-blender developers" <bf-committers at blender.org>
Sent: Friday, December 21, 2007 6:00 PM
Subject: Re: [Bf-committers] Layer system


> --- David Bryant <aceone at bellsouth.net> wrote:
>
>> This would be very fast if the loops unrolled.
>> But,how would it meld in with
>> the present code? Wouldn't a total overhaul still be
>> necessary?
>
> The same amount of work would be required, whichever
> is chosen as the new backend.
>
> Design a layer manipulation internal API and replace
> direct bit poking with calls to the new functions
> (tedious work, but not complex).
>
> Testing will be needed to see if manual inlining
> (macros) would be beneficial or if letting the
> compilers deal with that is enough.
>
> Martin
>
>
> 
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