[Bf-committers] Layer system
David Bryant
aceone at bellsouth.net
Fri Dec 21 22:18:00 CET 2007
That makes a lot of sense.I agree 100 percent.
Hope we can talk more to solidify the layer code to be solid and not just
hacking it through.
----- Original Message -----
From: "Bob Holcomb" <bholcomb at mak.com>
To: <bf-committers at blender.org>
Sent: Friday, December 21, 2007 8:09 AM
Subject: [Bf-committers] Layer system
> This never made it on the ML from before since I used my work account
> (naughty me).
>
> I just don't want it be a premature optimization (or feature in this
> case). I've seen a lot of talk about expanding the layers, and
> comparison to Maya/Lightwave, but I haven't seen empirical evidence to
> support that 20 layers is not enough. Is it truly a problem? How many
> layers is reasonable? What do the Peach guys think-they're probably
> pushing blender harder than the average user. I personally would
> probably lose stuff given 999 layers to choose from.
>
> Edit: After talking to Cambo on irc, he says that people routinely need
> more than 20 layers, plus some other considerations.
>
> That being said, bit fields are great, but they come at a cost. If we
> want named layers and more than 32 of them, why don't we create an array
> (or linked list) of layer structs that has a list of the objects in the
> layer. The layer struct itself can have data (like a name, visible) and
> then can point to all of its objects. This way the object doesn't need
> to worry about what layer it is on, the layer struct does that.
>
> The code:
>
> if (objectmask & viewmask) {
> draw_object();
> }
>
> becomes:
>
> for (x = 0; x < numLayers; x++){
> if(objectlayer[x]->active){
> draw_objects_in_layer();
> }
> }
>
> Also, I would be seriously surprised if looping over an array of 1000
> layers every redraw event has an impact on the user experience (not
> frame rate). I have yet to be able to find anybody who can tell the
> difference between 60 fps and 6000 fps. I recommend 1) determining if
> there is a problem (edit: yes there is) 2)coming up with a good
> (flexible, easy to maintain) solution that works and then 3) optimize
> only if is identified as a bottleneck.
>
> Just my 2 cents.
>
> Cheers,
>
> Bob
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
More information about the Bf-committers
mailing list