[Bf-committers] Procedural textures as a node-tree, patch & piccies

Robin Allen r.a3 at ntlworld.com
Tue Dec 11 00:36:33 CET 2007


Some of you may remember ages ago, we had a discussion here about doing 
a new node tree type for procedural textures.

I've submitted a patch to implement this:

http://projects.blender.org/tracker/index.php?func=detail&aid=7897&group_id=9&atid=127 
<http://projects.blender.org/tracker/index.php?func=detail&aid=7897&group_id=9&atid=127>

Screenshots:

http://foon.co.uk/x/ptexnodes2.png <http://foon.co.uk/x/ptexnodes2.png>
http://foon.co.uk/x/ptexnodes3.png <http://foon.co.uk/x/ptexnodes3.png>

Please let me know what you think!


More information about the Bf-committers mailing list