[Bf-committers] FBX exporter for Blender?

GSR gsr.b3d at infernal-iceberg.com
Wed Aug 29 01:42:55 CEST 2007

kwizatz at aeongames.com (2007-08-28 at 1704.57 -0600):
> You're right, there are no specs either, its too closed to be an open 
> standard.
> I guess since the Windows version of Blender links against the Quicktime SDK
> it would be ok to link against the fbx SDK, (maybe as a Python extension 
> then called from a script),
> but I am really the new guy around here, so I really don't know what I 
> am talking about :)

Current code in Blender is Python, export only, writes text version
(there seem to be binary .fbx version), no idea what was used as
reference, maybe looking at example files (written Creator tags
contradict, ie, hard to believe to come from a spec).


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