[Bf-committers] FBX exporter for Blender?

Tom Musgrove letterrip at gmail.com
Wed Aug 29 01:40:56 CEST 2007

Rodrigo Hernandez wrote:
> You're right, there are no specs either, its too closed to be an open 
> standard.
> I guess since the Windows version of Blender links against the Quicktime SDK
> it would be ok to link against the fbx SDK, (maybe as a Python extension 
> then called from a script),
> but I am really the new guy around here, so I really don't know what I 
> am talking about :)

The FBX exporter is reversed engineered from the text format FBX files, 
it doesn't use the SDK.  Reverse engineering is perfectly legal.  There 
is no GPL conflict.


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