[Bf-committers] FBX exporter for Blender?

Tom Musgrove letterrip at gmail.com
Wed Aug 29 01:40:56 CEST 2007


Rodrigo Hernandez wrote:
> You're right, there are no specs either, its too closed to be an open 
> standard.
> I guess since the Windows version of Blender links against the Quicktime SDK
> it would be ok to link against the fbx SDK, (maybe as a Python extension 
> then called from a script),
> but I am really the new guy around here, so I really don't know what I 
> am talking about :)
> 

The FBX exporter is reversed engineered from the text format FBX files, 
it doesn't use the SDK.  Reverse engineering is perfectly legal.  There 
is no GPL conflict.

LetterRip


More information about the Bf-committers mailing list