[Bf-committers] Questions regarding adding new mesh, primitive

Samuel Nicholas nicholas.samuel at gmail.com
Fri Aug 24 12:19:28 CEST 2007


/me thinks all mathematical solids, graphs, mobius thingo's etc should
be built in.
but thats just me.

at least all the platonics up to the icosphere

and hi everyone :D

On 24/08/07, Rodrigo Hernandez <kwizatz at aeongames.com> wrote:
>
> Thank you :)
>
> I know scripts can be contributed, I felt Roland's reply was opposing
> the idea of adding the primitive
> as a whole which was what prompted my "script that never sees the light
> of day" remark.
>
> Cheers!
>
> Campbell Barton wrote:
> > Since patch looks well written and resulting meshes could be big enough
> > to be slow in python - Id be happy to your patch accepted,.
> >
> > By the way - you can write a script and have it included with blender,
> > (not just for your own use)
> >
> > Rodrigo Hernandez wrote:
> >
> >> Fine, I don't want to be argumentative, but, if in fact
> >> the icosphere was a Python Script, I would have just
> >> gone that route, so in following with your response,
> >> can you name a single instance in which you think
> >> the icosphere primitive has demonstrated repeatedly
> >> usefulness to a large majority  of users that is not in
> >> any way also applicable to the octasphere or any
> >> other geodesic for that matter? if you can't,
> >> I propose the icosphere be demoted to a script as well.
> >>
> >> I know what you're getting at though, you don't want code
> >> pollution, and I think thats valid, I don't mind writing a script
> >> only I would use, but to me is wasted time I could have saved
> >> if someone had already written and added it to the project.
> >>
> >> Anyway, I am just expressing my opinion here, if it should be
> >> a script that never sees the light of day, so be it, the patch is
> >> already there if anyone cares about it.
> >>
> >> Thanks.
> >>
> >> Roland Hess wrote:
> >>
> >>> Really, I think that this is inappropriate for inclusion in main
> >>> Blender. In fact, this is one of the reasons that the ability to do
> >>> Python-based primitives is there: small-audience and personal
> >>> usefulness. It's certainly useful to you and the small group of other
> >>> people who will follow that same book. But really, if you want it as a
> >>> primitive, use the Python method. And, if lots of people really really
> >>> want to use this book with Blender, it would take all of ten seconds to
> >>> post a .blend file with the octosphere already in it.
> >>>
> >>> I would think that only primitives with a demonstrated, repeated
> >>> usefulness to a large majority of users will be added to the primitives
> >>> list in the sources.
> >>>
> >>>
> >>>
> >>>> The reason why I want to add this primitive is because its used by Paul
> >>>> Steed in his
> >>>> book "*Modelling* a Character in 3DS Max" for the character's head, if
> >>>> Blender had the
> >>>> primitive, I am sure the book can be followed using it instead of Max.
> >>>>
> >>>>
> >>>
> >>>
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> >>
> >>
> >
> >
> >
>
>
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