[Bf-committers] Questions regarding adding new mesh, primitive
kwizatz at aeongames.com
Thu Aug 23 16:45:09 CEST 2007
Fine, I don't want to be argumentative, but, if in fact
the icosphere was a Python Script, I would have just
gone that route, so in following with your response,
can you name a single instance in which you think
the icosphere primitive has demonstrated repeatedly
usefulness to a large majority of users that is not in
any way also applicable to the octasphere or any
other geodesic for that matter? if you can't,
I propose the icosphere be demoted to a script as well.
I know what you're getting at though, you don't want code
pollution, and I think thats valid, I don't mind writing a script
only I would use, but to me is wasted time I could have saved
if someone had already written and added it to the project.
Anyway, I am just expressing my opinion here, if it should be
a script that never sees the light of day, so be it, the patch is
already there if anyone cares about it.
Roland Hess wrote:
> Really, I think that this is inappropriate for inclusion in main
> Blender. In fact, this is one of the reasons that the ability to do
> Python-based primitives is there: small-audience and personal
> usefulness. It's certainly useful to you and the small group of other
> people who will follow that same book. But really, if you want it as a
> primitive, use the Python method. And, if lots of people really really
> want to use this book with Blender, it would take all of ten seconds to
> post a .blend file with the octosphere already in it.
> I would think that only primitives with a demonstrated, repeated
> usefulness to a large majority of users will be added to the primitives
> list in the sources.
>> The reason why I want to add this primitive is because its used by Paul
>> Steed in his
>> book "*Modelling* a Character in 3DS Max" for the character's head, if
>> Blender had the
>> primitive, I am sure the book can be followed using it instead of Max.
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