[Bf-committers] Questions regarding adding new mesh, primitive

Roland Hess rolandh at reed-witting.com
Thu Aug 23 16:01:32 CEST 2007

Really, I think that this is inappropriate for inclusion in main 
Blender. In fact, this is one of the reasons that the ability to do 
Python-based primitives is there: small-audience and personal 
usefulness. It's certainly useful to you and the small group of other 
people who will follow that same book. But really, if you want it as a 
primitive, use the Python method. And, if lots of people really really 
want to use this book with Blender, it would take all of ten seconds to 
post a .blend file with the octosphere already in it.

I would think that only primitives with a demonstrated, repeated 
usefulness to a large majority of users will be added to the primitives 
list in the sources.

> The reason why I want to add this primitive is because its used by Paul 
> Steed in his
> book "*Modelling* a Character in 3DS Max" for the character's head, if 
> Blender had the
> primitive, I am sure the book can be followed using it instead of Max.

Roland Hess

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