[Bf-committers] Compiling for Solaris with Sun CC, next round

Timothy Baldridge tbaldridge at gmail.com
Thu Aug 23 15:04:52 CEST 2007

I was working on this for a while, but got hung up on some of the
libs. IIRC I simply modified the scons files to always use CC. CC
should be able to compile both.

Besides this, how close are you to using cc for compilation? If you
can get a clean build using CC we can turn on the full optimizations
which a) will probably do better at SSE than GCC and also we can turn
on the auto parallel features. I saw some (no doubt heavily biased)
reports by Sun that showed some great performance gains from 3D
rendering even without auto threading.

Getting Blender to build with CC might just make me switch my main
workstation to Solaris sometime soon.


On 8/23/07, Vladimír Marek <vlmarek at volny.cz> wrote:
> > > SCons masters, is there some way to force usage of "c++ complier" for
> > > linking ?
> >
> > Wouldn't it help to link the c++ runtime library explicitly to the program? If
> > you are using cc or CC for linking should not matter, I guess. They just use
> > different default libraries for linking (C runtime, C++ runtime).
> I believe that it's not that simple. But I'll investigate.
> Thanks
> --
>         Vlad
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

"Believing in a DRM business model is like joining Star Fleet
security, putting on your red shirt, and volunteering to beam down to
the new unexplored plant with Kirk, Spock and McCoy." --   Jeremy

More information about the Bf-committers mailing list