[Bf-committers] Render Plugin Development
cbarton at metavr.com
Thu Aug 16 05:29:00 CEST 2007
> If you're going to be switching renderers and experimenting, by
> definition if you use renderer-specific features, they won't be able to
> carry across to other renderers. If you want to be able to switch around
> freely, you use a lowest common denominator - the Blender material.
with a render-plugin-material there would be a mix of render specific
settings and some match with blenders.
what Im suggesting is there be a function to convert these back. if none
match then the function dosnt have to do anything ;) - but it would be
nice to have at least basic settings copy back. spec/diffuse color, ref,
hardness etc - that would be stored in most render-plugin-material's
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