[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [11590] branches/soc-2007-joeedh/source/ blender/render/intern/source: Visibility function compression now works.

Joe Eagar joeedh at gmail.com
Tue Aug 14 14:41:51 CEST 2007

Joseph Eagar wrote:
> Revision: 11590
>           http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11590
> Author:   joeedh
> Date:     2007-08-14 14:35:00 +0200 (Tue, 14 Aug 2007)
> Log Message:
> -----------
> Visibility function compression now works.  However, its not as good as made
> out in the pixar paper, so the cache system will still need to be used,
> along most like with the old brute-force optimization I was using
> Next step: do some refactoring so three visibility functions are created, one
> each for x, y, and z.  Then hook the cache system back up.  Then tackle the stupid
> shading code.
Wahoo! I knew it wouldn't take long to get things done once I figured 
out that stupid problem! muahahahaha.



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