[Bf-committers] MSVC official builds, optimisation and render errors

Diego Hernan Borghetti bdiego at gmail.com
Tue Aug 7 15:53:21 CEST 2007


On Tue, 7 Aug 2007, Simon Clitherow wrote:

> Just did some more digging on this - the trunk version of blender
> doesn't have the problem at all (even with the old compile flags), but
> the stable branch does. I think stable might be missing an important
> commit somewhere but I'm not even close to guessing which one. And the
> fact that it doesn't appear as a problem on other platforms is just
> making it harder :)
>
> I also noticed the problem in ray_blackdots.blend disappears if you turn
> off transparent shadows in the material options...
>
> I'll keep digging, but if this is ringing any bells for someone - please
> let me know! :)
>
> Cheers,
>
> Simon

Hi Simon:

Can you test it with a checkout before the revision 11376 (trunk) ?
That revision is the refactory of the raytracing code and i don't merge it 
in the stable branch.

>
> Matt Ebb wrote:
>>
>>
>> On 8/7/07, *Simon Clitherow* <aphex at nildram.co.uk
>> <mailto:aphex at nildram.co.uk>> wrote:
>>
>>     Cheers for the heads-up, Matt.
>>
>>     RC1 had fixed the case shown in the bug report's blend file, but I had
>>     no other render cases to check against.
>>
>>
>> Oh, I see, that's interesting! I just isolated that test from one of
>> the files already mentioned on the tracker, after someone reported it
>> was a problem in RC1, as well.
>>
>>     Unfortunately, I don't know enough about the ray/rendering code,
>>     so I'm
>>     rather limited to trying different compiler flags options and
>>     hoping for
>>     the best.
>>
>>
>> Yep, but just to confirm again, the file renders ok (albeit slowly)
>> here on my gcc/cygwin build. So at least it would seem to be something
>> that's being done differently by the compiler (whether that's the
>> compiler's or the code's fault might be hard to tell...)
>>
>> cheers and thanks
>>
>> Matt
>>
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-- 
 			Diego


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