[Bf-committers] MSVC official builds, optimisation and render errors

Simon Clitherow aphex at nildram.co.uk
Mon Aug 6 19:24:00 CEST 2007

Cheers for the heads-up, Matt.

RC1 had fixed the case shown in the bug report's blend file, but I had 
no other render cases to check against.

Unfortunately, I don't know enough about the ray/rendering code, so I'm 
rather limited to trying different compiler flags options and hoping for 
the best. 

But, I will try compiling some back-dated SVN versions and see if I can 
get a clue when this problem first appeared.

Keep your fingers crossed! :)


Matt Ebb wrote:
> Hi Simon, I just tried to verify this problem myself and at least with 
> the RC1 build on blender.org <http://blender.org>, the problem still 
> exists.
> I'm not sure whether the version on the blender.org 
> <http://blender.org> server has been updated or not with your 
> compilation changes, so I tried to download it from the links below, 
> but they don't seem to be working.
> I've put a simplified test file in the tracker here: 
> https://projects.blender.org/tracker/download.php/9/125/6861/4483/ray_blackdots.blend
> cheers
> Matt

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