[Bf-committers] MSVC official builds, optimisation and render errors
Simon Clitherow
aphex at nildram.co.uk
Mon Aug 6 19:24:00 CEST 2007
Cheers for the heads-up, Matt.
RC1 had fixed the case shown in the bug report's blend file, but I had
no other render cases to check against.
Unfortunately, I don't know enough about the ray/rendering code, so I'm
rather limited to trying different compiler flags options and hoping for
the best.
But, I will try compiling some back-dated SVN versions and see if I can
get a clue when this problem first appeared.
Keep your fingers crossed! :)
Simon
Matt Ebb wrote:
> Hi Simon, I just tried to verify this problem myself and at least with
> the RC1 build on blender.org <http://blender.org>, the problem still
> exists.
>
> I'm not sure whether the version on the blender.org
> <http://blender.org> server has been updated or not with your
> compilation changes, so I tried to download it from the links below,
> but they don't seem to be working.
>
> I've put a simplified test file in the tracker here:
> https://projects.blender.org/tracker/download.php/9/125/6861/4483/ray_blackdots.blend
>
> cheers
>
> Matt
>
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