[Bf-committers] NDOF plugin for windows enabling buttons

Doug Ollivier doug at mudpuddle.co.nz
Thu Aug 2 22:37:32 CEST 2007


> I am aware that some of the rotations are not coherent and I am working on
> that. The origin of this, as I understand it at least, is that the blender
> user experience always wants to keep the horizon horizontal (correct me if
> this is not true).
I'm not 100% sure that what i will say is what you mean, but it might be.

There are two rotation modes in the Preferences area of blender.  one is 
Trackball (full freedom of rotation) and there is turntable (keeps the 
horizon horizontal.)

It would be fantastic if the SpaceNavigator would abide by this setting, 
or have similar.  I personally like to have full freedom of movement 
like how it works in GoogleEarth, or Solidworks.

Doug Ollivier
>>
>>> cheers,
>>>
>>> Matt
>>>
>>> On 8/2/07, *Johnny Matthews* <johnny.matthews at gmail.com
>>> <mailto:johnny.matthews at gmail.com>> wrote:
>>>
>>>     Do you happen to have a link to a windows build with this patch? My
>>>     other computer (not here) is what I build on and I would like to try
>>>     it out.
>>>
>>>     On 8/1/07, Ettore Pasquini < ettore_pasquini at 3dconnexion.com
>>>     <mailto:ettore_pasquini at 3dconnexion.com>> wrote:
>>>       
>>>> Hello all,
>>>>
>>>> As promised, I completed the work for enabling the NDOF buttons
>>>>         
>>>     on Windows.
>>>       
>>>> This should meet my objectives for siggraph.
>>>>
>>>> To enable the buttons this patch is necessary for Windows:
>>>> http://cubelogic.org/blender/ndof_buttons_win.patch
>>>>
>>>> The new plugin is available here (look at the latest date of course)
>>>> http://cubelogic.org/blender/builds/
>>>>
>>>> As of now, in that directory you will find builds for all major
>>>>         
>>>     platforms
>>>       
>>>> (mac, windows, linux) in zip files that include the source code,
>>>>         
>>>     a build, a
>>>       
>>>> license copy, and a readme file. I intend these zips to be the final
>>>> deliverables for all interested users. Feedback is really very
>>>>         
>>>     welcome at
>>>       
>>>> this point (and I mean NOW) on all levels and on all platforms, in
>>>> particular:
>>>> - *please* test the included plugin builds;
>>>> - let me know if the readme files are clear enough or not (they
>>>>         
>>>     include
>>>       
>>>> installation instructions for the plugins)
>>>> - anything *legal* related that I missed or got wrong (very
>>>>         
>>>     important)
>>>       
>>>> Any other suggestions are always welcome :-)
>>>>
>>>> These zip files will soon be available somewhere on 3Dconnexion
>>>>         
>>>     website, as
>>>       
>>>> agreed - I'll send a note when this happens. I really wanted to
>>>>         
>>>     give this
>>>       
>>>> stuff more testing before committing it to my company. We will be
>>>>         
>>>     showing
>>>       
>>>> blender in our booth at Siggraph VERY soon so it would be really
>>>>         
>>>     great to
>>>       
>>>> have a more proven and tested product. BTW just to be clear, my
>>>>         
>>>     internal
>>>       
>>>> deadline for giving the plugins to the booth people is this Friday.
>>>>
>>>> Thanks to everyone!
>>>>
>>>> Ettore
>>>>
>>>> _______________________________________________
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>>>>
>>>>         
>>>     --
>>>     Johnny Matthews
>>>     johnny.matthews at gmail.com <mailto:johnny.matthews at gmail.com>
>>>     Check out my blog at - http://johnnygizmo.blogspot.com
>>>
>>>     "Any sufficiently advanced technology is indistinguishable from magic."
>>>     - Arthur C. Clarke
>>>     _______________________________________________
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>>>
>>>
>>>
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