[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender  trunk/blender/source/blender:
joeedh at gmail.com
Thu Aug 2 10:56:55 CEST 2007
Eh, actually on further testing the weird behavior I was having with my
rig when using dual quarternions isn't happening anymore. . .I thought
it was just how dual quarterneons worked, but I guess not, you must've
fixed a bug or something between the last patch release and when you
Joe Eagar wrote:
> Brecht Van Lommel wrote:
>>> Are you planning on having this be a per-bone option eventually?
>> I have considered it, yes. But it does not entirely make sense as a
>> per bone option, since it is about interpolation between bones, so it
>> is something you would want to tweak per joint, but that is not
>> clearly defined here. It could be done per bone, using quats if any or
>> all bones have it set, or maybe mixing both interpolation types. I
>> don't know how useful that would be in practice.. it will depend on
>> the feedback I get.
> Oh ok. I was just asking because it'd be convenient for using dual
> quats in existing rigs, especially since certain rigs
> can only be done correctly with them (more notably upper arm
> interpolating rigs).
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