[Bf-committers] NDOF plugin for windows enabling buttons
sfogoros at att.net
Thu Aug 2 07:31:51 CEST 2007
Matt Ebb wrote:
> Here's one: http://mke3.net/rt/blender-ndof-20070801.zip
> Some feedback on a quick test here: The buttons seem to work in this
> version, but the turntable rotation is quite wacky - the panning is a
> lot more sensitive than the rotation, where previously for me it was the
> other way around, though not to the same extreme. Transform mode doesn't
> seem to work at all, and fly mode seems a bit odd.
I worked on the fly mode, viewmoveNDOFfly(), against 2.44 stable. I
don't have a working windows version of NDOF branch to test the fly mode.
I originally based the axes scaling on the 3dConnexion driver default
settings. This setting returned a range of values of +-200. I didn't
realize the other drivers, mac and linux, would return values in the
range of +-1000, which the windows driver is capable of at max scaling.
This has led to some variations in axes scaling depending on the platform.
When I tested, I would first change the view to front using the menu.
Then I would proceed to use the SpaceNavigator. I experienced well
behaved translation and rotation. If I started from the default top
view, translate moved wrong until I rotated the view to z up (same as
front or side view). I hope this description of how I used fly mode
helps to understand its current limitations.
> On 8/2/07, *Johnny Matthews* <johnny.matthews at gmail.com
> <mailto:johnny.matthews at gmail.com>> wrote:
> Do you happen to have a link to a windows build with this patch? My
> other computer (not here) is what I build on and I would like to try
> it out.
> On 8/1/07, Ettore Pasquini < ettore_pasquini at 3dconnexion.com
> <mailto:ettore_pasquini at 3dconnexion.com>> wrote:
> > Hello all,
> > As promised, I completed the work for enabling the NDOF buttons
> on Windows.
> > This should meet my objectives for siggraph.
> > To enable the buttons this patch is necessary for Windows:
> > http://cubelogic.org/blender/ndof_buttons_win.patch
> > The new plugin is available here (look at the latest date of course)
> > http://cubelogic.org/blender/builds/
> > As of now, in that directory you will find builds for all major
> > (mac, windows, linux) in zip files that include the source code,
> a build, a
> > license copy, and a readme file. I intend these zips to be the final
> > deliverables for all interested users. Feedback is really very
> welcome at
> > this point (and I mean NOW) on all levels and on all platforms, in
> > particular:
> > - *please* test the included plugin builds;
> > - let me know if the readme files are clear enough or not (they
> > installation instructions for the plugins)
> > - anything *legal* related that I missed or got wrong (very
> > Any other suggestions are always welcome :-)
> > These zip files will soon be available somewhere on 3Dconnexion
> website, as
> > agreed - I'll send a note when this happens. I really wanted to
> give this
> > stuff more testing before committing it to my company. We will be
> > blender in our booth at Siggraph VERY soon so it would be really
> great to
> > have a more proven and tested product. BTW just to be clear, my
> > deadline for giving the plugins to the booth people is this Friday.
> > Thanks to everyone!
> > Ettore
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org <mailto:Bf-committers at blender.org>
> > http://lists.blender.org/mailman/listinfo/bf-committers
> Johnny Matthews
> johnny.matthews at gmail.com <mailto:johnny.matthews at gmail.com>
> Check out my blog at - http://johnnygizmo.blogspot.com
> "Any sufficiently advanced technology is indistinguishable from magic."
> - Arthur C. Clarke
> Bf-committers mailing list
> Bf-committers at blender.org <mailto:Bf-committers at blender.org>
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers