[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [11450] trunk/blender/source/blender:

Joe Eagar joeedh at gmail.com
Wed Aug 1 04:32:58 CEST 2007


Brecht Van Lommel wrote:
> Revision: 11450
>           http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=11450
> Author:   blendix
> Date:     2007-07-31 21:28:52 +0200 (Tue, 31 Jul 2007)
>
> Log Message:
> -----------
>
> Quaternion Deform Interpolation
> ===============================
>
> This is a new armature deform interpolation method using Dual Quaternions,
> which reduces the artifacts of linear blend skinning:
>
> http://www.blender.org/development/current-projects/changes-since-244/skinning/
>
> Based on the paper and provided code:
>
> Skinning with Dual Quaternions
> Ladislav Kavan, Steven Collins, Jiri Zara, Carol O'Sullivan.
> Symposium on Interactive 3D Graphics and Games, 2007.
>
>   
Are you planning on having this be a per-bone option eventually?

Joe


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