[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender  trunk/blender/source/blender:
joeedh at gmail.com
Wed Aug 1 04:32:58 CEST 2007
Brecht Van Lommel wrote:
> Revision: 11450
> Author: blendix
> Date: 2007-07-31 21:28:52 +0200 (Tue, 31 Jul 2007)
> Log Message:
> Quaternion Deform Interpolation
> This is a new armature deform interpolation method using Dual Quaternions,
> which reduces the artifacts of linear blend skinning:
> Based on the paper and provided code:
> Skinning with Dual Quaternions
> Ladislav Kavan, Steven Collins, Jiri Zara, Carol O'Sullivan.
> Symposium on Interactive 3D Graphics and Games, 2007.
Are you planning on having this be a per-bone option eventually?
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