[Bf-committers] Export to Proprietary MAYA Modeler

RICHARD SIERRA rnsierra at snet.net
Wed Apr 25 15:23:43 CEST 2007


Forget mixing blender with Maya,cause Maya don't have an blend import file.
Just improve the partical system in the next release - "JESUS"!!

Esben Stien <b0ef at esben-stien.name> wrote: Esben Stien  writes:

> it just exits

Right. Not thinking clear. He of course needs the fcollada maya
plugin, which seems to be a problem, as even the core developers has
trouble building it on GNU/Linux. They also seem like a very closed
group, using only web forums for communication and no updated public
repository.

My only need is to export simple 2D curves so that a maya user can
import them. There is nothing but curves involved here;). Is collada
really the only way?. It seems very strange if that is the case.

-- 
Esben Stien is b0ef at e     s      a             
         http://www. s     t    n m
          irc://irc.  b  -  i  .   e/%23contact
           sip:b0ef@   e     e 
           jid:b0ef@    n     n
_______________________________________________
Bf-committers mailing list
Bf-committers at projects.blender.org
http://projects.blender.org/mailman/listinfo/bf-committers

-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://projects.blender.org/pipermail/bf-committers/attachments/20070425/bc52b1da/attachment.html


More information about the Bf-committers mailing list