[Bf-committers] Export to Proprietary MAYA Modeler

Esben Stien b0ef at esben-stien.name
Wed Apr 25 05:19:20 CEST 2007


Matt Ebb <matt at mke3.net> writes:

> let me know how it goes!

He says it just exits when trying to import the file. This is the
message:

maya encountered a fatal error
Signal: 11 (Unknown Signal)

He's using Maya Unlimited 8.5 on GNU/Linux Ubuntu Feisty

Here's the DAE file, with a simple bezier curve: 

<?xml version="1.0" encoding="utf-8"?>
<COLLADA version="1.4.1" xmlns="http://www.collada.org/2005/COLLADASchema">
	<asset>
		<contributor>
			<authoring_tool>Blender 2.43 FCollada Curve Exporter</authoring_tool>
		</contributor>
		<up_axis>Z_UP</up_axis>
		<unit meter="0.01" name="centimeter"/>
	</asset>
	<library_geometries>
		<geometry id="Curve-0-spline">
			<spline closed="0">
				<source id="Curve-0-cvs">
					<float_array id="Curve-0-cvs-array" count="12">
						-1.000000 0.000000 0.000000 -0.500000 0.500000 0.000000 
						0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 
					</float_array>
					<technique_common>
						<accessor source="#Curve-0-cvs-array" count="4" stride="3">
							<param name="X" type="float"/>
							<param name="Y" type="float"/>
							<param name="Z" type="float"/>
						</accessor>
					</technique_common>
				</source>
				<control_vertices>
					<input semantic="POSITION" source="#Curve-0-cvs"/>
				</control_vertices>
			<extra>
				<technique profile="FCOLLADA">
					<type>BEZIER</type>
				</technique>
			</extra>
			</spline>
		</geometry>
	</library_geometries>
	<library_visual_scenes>
		<visual_scene id="Scene" name="Scene">
			<node id="Curve-Curve-0" name="Curve-Curve-0" type="NODE">
				<translate>0.000000 0.000000 0.000000</translate>
				<rotate sid="rotateZ">0 0 1 0.000000</rotate>
				<rotate sid="rotateY">0 1 0 -0.000000</rotate>
				<rotate sid="rotateX">1 0 0 0.000000</rotate>
				<scale>1.000000 1.000000 1.000000</scale>
				<instance_geometry url="#Curve-0-spline"/>
			</node>
		</visual_scene>
	</library_visual_scenes>
	<scene>
		<instance_visual_scene url="#Scene"/>
	</scene>
</COLLADA>

-- 
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