[Bf-committers] Export to Proprietary MAYA Modeler
Esben Stien
b0ef at esben-stien.name
Wed Apr 25 05:19:20 CEST 2007
Matt Ebb <matt at mke3.net> writes:
> let me know how it goes!
He says it just exits when trying to import the file. This is the
message:
maya encountered a fatal error
Signal: 11 (Unknown Signal)
He's using Maya Unlimited 8.5 on GNU/Linux Ubuntu Feisty
Here's the DAE file, with a simple bezier curve:
<?xml version="1.0" encoding="utf-8"?>
<COLLADA version="1.4.1" xmlns="http://www.collada.org/2005/COLLADASchema">
<asset>
<contributor>
<authoring_tool>Blender 2.43 FCollada Curve Exporter</authoring_tool>
</contributor>
<up_axis>Z_UP</up_axis>
<unit meter="0.01" name="centimeter"/>
</asset>
<library_geometries>
<geometry id="Curve-0-spline">
<spline closed="0">
<source id="Curve-0-cvs">
<float_array id="Curve-0-cvs-array" count="12">
-1.000000 0.000000 0.000000 -0.500000 0.500000 0.000000
0.000000 0.000000 0.000000 1.000000 0.000000 0.000000
</float_array>
<technique_common>
<accessor source="#Curve-0-cvs-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<control_vertices>
<input semantic="POSITION" source="#Curve-0-cvs"/>
</control_vertices>
<extra>
<technique profile="FCOLLADA">
<type>BEZIER</type>
</technique>
</extra>
</spline>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Curve-Curve-0" name="Curve-Curve-0" type="NODE">
<translate>0.000000 0.000000 0.000000</translate>
<rotate sid="rotateZ">0 0 1 0.000000</rotate>
<rotate sid="rotateY">0 1 0 -0.000000</rotate>
<rotate sid="rotateX">1 0 0 0.000000</rotate>
<scale>1.000000 1.000000 1.000000</scale>
<instance_geometry url="#Curve-0-spline"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>
--
Esben Stien is b0ef at e s a
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irc://irc. b - i . e/%23contact
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