[Bf-committers] Export to Proprietary MAYA Modeler

Esben Stien b0ef at esben-stien.name
Wed Apr 25 05:19:20 CEST 2007

Matt Ebb <matt at mke3.net> writes:

> let me know how it goes!

He says it just exits when trying to import the file. This is the

maya encountered a fatal error
Signal: 11 (Unknown Signal)

He's using Maya Unlimited 8.5 on GNU/Linux Ubuntu Feisty

Here's the DAE file, with a simple bezier curve: 

<?xml version="1.0" encoding="utf-8"?>
<COLLADA version="1.4.1" xmlns="http://www.collada.org/2005/COLLADASchema">
			<authoring_tool>Blender 2.43 FCollada Curve Exporter</authoring_tool>
		<unit meter="0.01" name="centimeter"/>
		<geometry id="Curve-0-spline">
			<spline closed="0">
				<source id="Curve-0-cvs">
					<float_array id="Curve-0-cvs-array" count="12">
						-1.000000 0.000000 0.000000 -0.500000 0.500000 0.000000 
						0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 
						<accessor source="#Curve-0-cvs-array" count="4" stride="3">
							<param name="X" type="float"/>
							<param name="Y" type="float"/>
							<param name="Z" type="float"/>
					<input semantic="POSITION" source="#Curve-0-cvs"/>
				<technique profile="FCOLLADA">
		<visual_scene id="Scene" name="Scene">
			<node id="Curve-Curve-0" name="Curve-Curve-0" type="NODE">
				<translate>0.000000 0.000000 0.000000</translate>
				<rotate sid="rotateZ">0 0 1 0.000000</rotate>
				<rotate sid="rotateY">0 1 0 -0.000000</rotate>
				<rotate sid="rotateX">1 0 0 0.000000</rotate>
				<scale>1.000000 1.000000 1.000000</scale>
				<instance_geometry url="#Curve-0-spline"/>
		<instance_visual_scene url="#Scene"/>

Esben Stien is b0ef at e     s      a             
         http://www. s     t    n m
          irc://irc.  b  -  i  .   e/%23contact
           sip:b0ef@   e     e 
           jid:b0ef@    n     n

More information about the Bf-committers mailing list