[Bf-committers] Export to Proprietary MAYA Modeler
Matt Ebb
matt at mke3.net
Wed Apr 25 00:54:14 CEST 2007
Yup, I faced a similar problem, but for Max. The importer I'm using
(ColladaMax) is by the same people that make ColladaMaya, based off
the same library, so although I haven't gotten around to testing Maya
yet, I'm guessing the exported curves will be compatible for both. I
wrote up some more info on it all here [1] - if you try it out for
use with Maya, I'd appreciate it if you let me know how it goes!
cheers
Matt
[1] http://mke3.net/weblog/exporting-blenders-3d-curves/
On 25/04/2007, at 7:24 AM, Campbell Barton wrote:
> Matt's written a script for this, let us know how you go..
> http://blenderartists.org/forum/showthread.php?t=94300
>
> Im eyeing it off for inclusion for Blender's script bundle ;)
>
> Esben Stien wrote:
>> I have a set of curves that my friend wants to import into maya.
>> What tools are available for this?.
>> In the maya import dialog, he got:
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Matt Ebb . matt at mke3.net . http://mke3.net
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