[Bf-committers] Export to Proprietary MAYA Modeler

Matt Ebb matt at mke3.net
Wed Apr 25 00:54:14 CEST 2007

Yup, I faced a similar problem, but for Max. The importer I'm using  
(ColladaMax) is by the same people that make ColladaMaya, based off  
the same library, so although I haven't gotten around to testing Maya  
yet, I'm guessing the exported curves will be compatible for both. I  
wrote up some more info on it all here [1] - if you try it out for  
use with Maya, I'd appreciate it if you let me know how it goes!



[1] http://mke3.net/weblog/exporting-blenders-3d-curves/

On 25/04/2007, at 7:24 AM, Campbell Barton wrote:

> Matt's written a script for this, let us know how you go..
> http://blenderartists.org/forum/showthread.php?t=94300
> Im eyeing it off for inclusion for Blender's script bundle ;)
> Esben Stien wrote:
>> I have a set of curves that my friend wants to import into maya.  
>> What tools are available for this?.
>> In the maya import dialog, he got:

Matt Ebb . matt at mke3.net . http://mke3.net

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