[Bf-committers] Collada joints -> Blender Bones

P. Visser p.visser at illusoft.com
Sun Sep 10 20:07:32 CEST 2006


Ah I see! Thx

 

I always used the Auto IK, but that is not working then. (no experience with
animations).

 

Thanks Horace!

 

 

hm... for me ik works the same on both bones. did you set the chain len
correctly?

On 9/10/06, P. Visser <p.visser at illusoft.com > wrote:

Horace,

When moving J3, using IK, J1 does not move. (using the solution from 
http://img82.imageshack.us/img82/4706/bonesmt0.jpg)

When I move J2 using IK, then J1 does move.

This is not the desired effect. Is there a way to fix this? 

- Pieter



> -----Oorspronkelijk bericht-----
> Van: bf-committers-bounces at projects.blender.org [mailto: bf-committers-
<mailto:bf-committers-> 
> bounces at projects.blender.org] Namens P. Visser
> Verzonden: zondag 10 september 2006 18:34
> Aan: 'bf-blender developers'
> Onderwerp: RE: [Bf-committers] Collada joints -> Blender Bones 
>
> Hi,
>
> It looks very promising!..
>
>
> This way I think i can just copy the weights of the Collada joints to the
> blender bones...
>
> Thanks a lot.
> 
>
> >
> > Hi,
> >
> > Brilliant! That's what we need :)
> >
> > -Ton-
> >
> > On 10 Sep, 2006, at 15:10, horace wrote:
> >
> > > i don't think j1 has two transformations. unlike in blender in most 
> > > other applications (like maya) parenting gets drawn as bones. so in
> > > blender you would achieve the same functionality by simply parenting
> > > the second bone like on this screenshot: 
> > > http://img82.imageshack.us/img82/4706/bonesmt0.jpg
> > >
> > > or am i wrong? :)
> > >
> > > On 9/10/06, Ton Roosendaal < ton at blender.org> wrote:Hi,
> > >>
> > >> If you follow your first assumption ( problem1.gif), then J1 defines
> a
> > >> transformation that puts J2 on a new location. J2 has its own 
> > >> transformation as you indicate with the arrow.
> > >>
> > >> I'll join irc #blendercoders now... probably easier to discuss it
> > >> there
> > >> :) 
> > >>
> > >> -Ton-
> > >>
> > >> On 10 Sep, 2006, at 13:13, P. Visser wrote:
> > >>
> > >> >> In Collada.
> > >> >> 
> > >> >> J1 in your drawing transforms J2 and J3 to different locations.
> > >> >
> > >> > Yes, because J1 is the parent of J2 and J3. so if you move J1, J2
> > >> and 
> > >> > J3
> > >> > move accordingly (in Collada).
> > >> >
> > >> > _______________________________________________
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> > >> >
> > >> >
> > >> >
> > >> ---------------------------------------------------------------------
> -
> > >> --
> > >> -- 
> > >> Ton RoosendaalBlender Foundation ton at blender.org
> > >> http://www.blender.org
> > >>
> > >> _______________________________________________ 
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> > --
> > Ton Roosendaal  Blender Foundation ton at blender.org
> > http://www.blender.org
> >
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