[Bf-committers] Collada joints -> Blender Bones

horace horace3d at gmail.com
Sun Sep 10 20:03:45 CEST 2006


hm... for me ik works the same on both bones. did you set the chain len
correctly?

On 9/10/06, P. Visser <p.visser at illusoft.com> wrote:
>
> Horace,
>
> When moving J3, using IK, J1 does not move. (using the solution from
> http://img82.imageshack.us/img82/4706/bonesmt0.jpg)
>
> When I move J2 using IK, then J1 does move.
>
> This is not the desired effect. Is there a way to fix this?
>
> - Pieter
>
>
>
> > -----Oorspronkelijk bericht-----
> > Van: bf-committers-bounces at projects.blender.org [mailto:bf-committers-
> > bounces at projects.blender.org] Namens P. Visser
> > Verzonden: zondag 10 september 2006 18:34
> > Aan: 'bf-blender developers'
> > Onderwerp: RE: [Bf-committers] Collada joints -> Blender Bones
> >
> > Hi,
> >
> > It looks very promising!..
> >
> >
> > This way I think i can just copy the weights of the Collada joints to
> the
> > blender bones...
> >
> > Thanks a lot.
> >
> >
> > >
> > > Hi,
> > >
> > > Brilliant! That's what we need :)
> > >
> > > -Ton-
> > >
> > > On 10 Sep, 2006, at 15:10, horace wrote:
> > >
> > > > i don't think j1 has two transformations. unlike in blender in most
> > > > other applications (like maya) parenting gets drawn as bones. so in
> > > > blender you would achieve the same functionality by simply parenting
> > > > the second bone like on this screenshot:
> > > > http://img82.imageshack.us/img82/4706/bonesmt0.jpg
> > > >
> > > > or am i wrong? :)
> > > >
> > > > On 9/10/06, Ton Roosendaal <ton at blender.org> wrote:Hi,
> > > >>
> > > >> If you follow your first assumption ( problem1.gif), then J1
> defines
> > a
> > > >> transformation that puts J2 on a new location. J2 has its own
> > > >> transformation as you indicate with the arrow.
> > > >>
> > > >> I'll join irc #blendercoders now... probably easier to discuss it
> > > >> there
> > > >> :)
> > > >>
> > > >> -Ton-
> > > >>
> > > >> On 10 Sep, 2006, at 13:13, P. Visser wrote:
> > > >>
> > > >> >> In Collada.
> > > >> >>
> > > >> >> J1 in your drawing transforms J2 and J3 to different locations.
> > > >> >
> > > >> > Yes, because J1 is the parent of J2 and J3. so if you move J1, J2
> > > >> and
> > > >> > J3
> > > >> > move accordingly (in Collada).
> > > >> >
> > > >> > _______________________________________________
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> > > >> >
> > > >> >
> > > >> >
> > > >>
> ---------------------------------------------------------------------
> > -
> > > >> --
> > > >> --
> > > >> Ton RoosendaalBlender Foundation ton at blender.org
> > > >> http://www.blender.org
> > > >>
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> ------------------------------------------------------------------------
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> > > http://www.blender.org
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