[Bf-committers] Collada joints -> Blender Bones

Ton Roosendaal ton at blender.org
Sun Sep 10 18:29:09 CEST 2006


Hi,

Brilliant! That's what we need :)

-Ton-

On 10 Sep, 2006, at 15:10, horace wrote:

> i don't think j1 has two transformations. unlike in blender in most  
> other applications (like maya) parenting gets drawn as bones. so in  
> blender you would achieve the same functionality by simply parenting  
> the second bone like on this screenshot:  
> http://img82.imageshack.us/img82/4706/bonesmt0.jpg
>
> or am i wrong? :)
>
> On 9/10/06, Ton Roosendaal <ton at blender.org> wrote:Hi,
>>
>> If you follow your first assumption ( problem1.gif), then J1 defines a
>> transformation that puts J2 on a new location. J2 has its own
>> transformation as you indicate with the arrow.
>>
>> I'll join irc #blendercoders now... probably easier to discuss it  
>> there
>> :)
>>
>> -Ton-
>>
>> On 10 Sep, 2006, at 13:13, P. Visser wrote:
>>
>> >> In Collada.
>> >>
>> >> J1 in your drawing transforms J2 and J3 to different locations.
>> >
>> > Yes, because J1 is the parent of J2 and J3. so if you move J1, J2  
>> and
>> > J3
>> > move accordingly (in Collada).
>> >
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>> ---------------------------------------------------------------------- 
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>> Ton Roosendaal  Blender Foundation ton at blender.org
>> http://www.blender.org
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Ton Roosendaal  Blender Foundation ton at blender.org  
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