[Bf-committers] Collada joints -> Blender Bones

Tom M letterrip at gmail.com
Sun Sep 10 10:52:09 CEST 2006

> Let me know if you agree (or disagree) with this solution.

That sounds like the current best solution available, I'd recommend
using a special name for that extra bone that the Collada exporter can
recognize and will represent it as a joint only on export so that
'round tripping' can be done seamlessly.


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