[Bf-committers] Border zoom patch

Ben Stabler ben at half-dome.net
Fri Oct 27 22:56:03 CEST 2006


Hi,

More questions;

>  It wont go through mesh unless it's target is in view far past other
mesh. Otherwise it will stop at the mesh even if you keep trying to zoom
past.

How do you set the 'target' object? Is it the object under the mouse
pointer, or does it have to be selected?

If it's the object under the pointer, what happens when you try to zoom to
empty space?

Thanks,
Ben

-----Original Message-----
From: bf-committers-bounces at projects.blender.org
[mailto:bf-committers-bounces at projects.blender.org] On Behalf Of trip
somewhere
Sent: 27 October 2006 21:51
To: bf-blender developers
Subject: Re: RE: RE: [Bf-committers] Border zoom patch

On 10/27/06, Ben Stabler <ben at half-dome.net> wrote:
> Hi,
>
> Have you seen this done before on 3D apps? I've seen it on 2D programs,
but
> never 3D... Not to say that 3D programs with this don't exist.
>
> If you have, how does it work with big and small objects? If you scale
> everything in your scene up, does it zoom in by the same amount? The same
> percentage? Does it ever zoom through an object? If you zoom with your
> cursor just to the side of an object, does it zoom faster than if you
cursor
> is over the object?
>
> Just trying to get a feel for how someone else might have implemented
it...
>


Well In  Modo demo it's like butter. It wont go through mesh unless
it's target is in view far past other mesh. Otherwise it will stop at
the mesh even if you keep trying to zoom past. The speed does not
change at all. It is all very smooth.

It does not depend on a set plane. Now that said I am sure they have
collision detection in the mouse placement. As another feature in the
tool set is like the new re-topo tool but can be adjusted around a
mesh instead of just in view z-depth.
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