[Bf-committers] Border zoom patch

Martin Poirier theeth at yahoo.com
Fri Oct 27 19:27:30 CEST 2006


--- Ben Stabler <ben at half-dome.net> wrote:

> The problem is when the user wants to zoom past the
> plane; i.e. They see on
> the screen an object, however it is beyond the focal
> point, so however far
> in they try to zoom they are stopped by the fact
> that the focal point is on
> their side of the object. From the user's
> perspective, the ideal behaviour
> is for the focal point to move to meet the object,
> however this is
> technically difficult; for example if there is a
> semi transparent plane
> between the camera and the object; should the camera
> zoom to the plane? Or
> another object behind it?
> The alternative is instead of zooming to actually
> move the focal point along
> the normal (a bit like fly mode on the camera), but
> then, do we hardcode a
> value? Use a value calculated by distance from the
> origin? (this would cause
> problems e.g. working on a city, and trying to zoom
> in on some detail far
> from the origin)

What you could do is change between Dolly (moving
camera and focal point along the view normal) and Zoom
(toward focal point) depending on orthogonal (dolly)
or perspective (zoom) mode.


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