[Bf-committers] Border zoom patch

trip somewhere trip0o at gmail.com
Wed Oct 25 15:13:17 CEST 2006


Sweet, let me get blender compiling again on Intel osx and i'll be
glad to test it out

On 10/24/06, Ben Stabler <ben at half-dome.net> wrote:
> http://projects.blender.org/tracker/index.php?func=detail&aid=5129&group_id=
> 9&atid=127
>
> Ben
>
> -----Original Message-----
> From: bf-committers-bounces at projects.blender.org
> [mailto:bf-committers-bounces at projects.blender.org] On Behalf Of trip
> somewhere
> Sent: 24 October 2006 03:27
> To: bf-blender developers
> Subject: Re: Re: [Bf-committers] Border zoom patch
>
> >
> > The way I was planning to implement zoom to cursor was slightly different,
> > in that the cursor would stay in the same relative place on the screen and
> > the scene would zoom around it. This is different to the video, because if
> > you look at the video you see that the cursor is repositioned to the
> center
> > of the screen. What are your thoughts on this?
>
> Hmm.. I not quite sure it recenters on zoom out in the app just how
> the video recorded it. No wait it might be how it works. In the
> program it uses left and right mouse movements to translate zoom
> in/out so yeah the cursor is moving.. You way is better in that it
> stay in place.
>
> But two ways to do it are with the standard mouse wheel and ctrl+alt
> click on the laptops which produces a very smooth zoom compared to
> mouse roll. It the past there used to be a zoom button in the headers
> but it's gone now.
>
> I guess the mouse would have to have some sort of pixel poly detection
> for perspective zooming to accurately zoom to the correct spot.
>
> Good luck!
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