[Bf-committers] Bullet physics plans/status/update

bjornmose bjornmose at gmx.net
Thu Oct 12 00:23:07 CEST 2006

Matt Ebb wrote:
> http://www.cg.tuwien.ac.at/~ralf/JStalk/
that looks very interesting
translating that to blender terms

1. give blender's armature system something like softbody primitives 
(vertices, springs and objects to collide) i think a working solver for 
that is a matter of a few days, optimizing it will take forever :)

2. find a way to do subdivision on bone level

3. find a good way to link that to the existing animation machine

well .. within reach
but i won't have the time to code this until i'll retire.
Never the less i'd be more than happy to guide a coding team through all 
the pitfalls i see on the way

however the solver might use a generalized physics system,
but i doubt it will look like a system erwin is heading for
(e.g. a fast game engine will never ever care for wrinkles on clothes or 
try to untangle it)

another 0.02 euro

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