[Bf-committers] Why gameengine UI when its not compiled ?

Joilnen Batista Leite vma_bad_list at yahoo.com
Sat Oct 7 20:24:57 CEST 2006


Hi !

Well I just bored to try ge when I didnt compile this
:)
So maybe better to do ge ui compile dependent and put
info about ge present or no, in blender info I
thought.

Greetings, Joilnen
I did this as the idea:

Index: source/blender/src/space.c
===================================================================
RCS file:
/cvsroot/bf-blender/blender/source/blender/src/space.c,v
retrieving revision 1.379
diff -u -r1.379 space.c
--- source/blender/src/space.c  1 Oct 2006 19:45:37
-0000       1.379
+++ source/blender/src/space.c  7 Oct 2006 17:32:26
-0000
@@ -1696,9 +1696,11 @@
                                }
                                else
if(G.qual==LR_ALTKEY)
                                       
clear_parent();
+#if NAN_NO_KESTJI==false
                                else if((G.qual==0)) {
-                       start_game();
+                                       start_game();
                                }
+#endif
                                break;
                        case RKEY:
                                if((G.obedit==0) &&
(G.f & G_FACESELECT) && (G.qual==0))
Index: source/blender/src/header_info.c
===================================================================
RCS file:
/cvsroot/bf-blender/blender/source/blender/src/header_info.c,v
retrieving revision 1.93
diff -u -r1.93 header_info.c
--- source/blender/src/header_info.c    28 Sep 2006
01:55:43 -0000      1.93
+++ source/blender/src/header_info.c    7 Oct 2006
17:33:21 -0000
@@ -1979,10 +1979,11 @@
                xmax= GetButStringLength("Timeline");
                uiDefPulldownBut(block,
info_timelinemenu, NULL, "Timeline",    xco, -1,
xmax-3, 22, "");
                xco+= xmax;
-
+#if NAN_NO_KESTJI==false
                xmax= GetButStringLength("Game");
                uiDefPulldownBut(block, info_gamemenu,
NULL, "Game",    xco, -1, xmax-3, 22, "");
                xco+= xmax;
+#endif

                xmax= GetButStringLength("Render");
                uiDefPulldownBut(block,
info_rendermenu, NULL, "Render",        xco, -1,
xmax-3, 22, "");



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