[Bf-committers] MSVC 7.1 compilation with scons : python short
cut alt-p does not work at all .
Ton Roosendaal
ton at blender.org
Mon Nov 27 11:07:56 CET 2006
Hi,
Bah, I could have remembered this is a can of worms!
I've committed a tweak, which should work better (at least for Nathan
it does now!)
Rule now is that:
- if ALT or CTRL is pressed
- if the ascii is not a punctuation character
- then treat this as a hotkey
I can also leave out the punctuation test...
-Ton-
On 27 Nov, 2006, at 10:46, Nathan Letwory wrote:
> Hi,
>
> Note: I may have an exotic setup to begin with (using DAS-keyboard
> layout http://www.students.tut.fi/~seres/DAS_en.html on WinXP).
>
> For me the alt-p doesn't work either anymore. The alt-p does work in
> builds from before the commit.
>
> Now, the kinky part is that only part in Blender listens to the keymap
> I have installed. So everywhere in the interface the qwerty QKEY is
> still used, except in the texteditor. The alt-n shortcut works (but
> qwerty-layout only, my keymap alt-n doesn't) in the editor, but alt-p
> doesn't work (neither from qwerty layout (printing a b in the
> texteditor), nor DAS layout (printing a b in the texteditor)). I'm
> certain that jms doesn't have a 'standard' qwerty layout (azerty,
> perhaps?), and since Blender is used also outside the english speaking
> community, jms and I are certainly not the only ones using a
> non-qwerty keyboard/keymap... (qwerty should be forbidden anyway;).
>
> I haven't tested what hotkeys still work in the editor and what keys
> don't, but I wouldn't be surprised if more are broken.
>
> What I *do* like about this commit is that I finally can type öäå in
> Blender (yay), but it is still limited for very special characters.
> Like in my keymap I can type shift-4 and I get the euro sign € and for
> AltGr-0 I get the degree sign °(not that those are important for most
> Blender work, but it can be annoying if one is writing any type of
> text in Blender text editor, and suddenly it doesn't do as it is
> supposed to...).
>
> Now, we all know that a event refactor is planned, and these problems
> can be remedied with it. As a use case I'd like to see custom keymaps
> being obeyed (and no, I am not going back to qwerty, since it is
> unoptimised for proper typing, I'll just suffer until we can assign
> our own hotkeys :).
>
> /Nathan
>
> Ton Roosendaal wrote:
>> Hi,
>> According to me the alt and ctrl in textwindow work as usual?
>> The fix is that special character input without these modifiers now
>> gets accepted.
>> -Ton-
>> On 27 Nov, 2006, at 8:45, jmsoler at free.fr wrote:
>>> Selon jean-michel soler <jmsoler at free.fr>:
>>>
>>>> Build's date is today at 18:47 . It looks like alt key does not
>>>> exist in
>>>> the text window .
>>>
>>>
>>>
>>> Sorry I did not read the cvs' messages:
>>> http://projects.blender.org/pipermail/bf-blender-cvs/2006-November/
>>> 008266.html
>>>
>>> It is a bit annoying . As you know quite all the shortcuts
>>> in the text editor begin by the altkey .
>>>
>>> jms
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Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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