[Bf-committers] Proposed changes re: procedural textures
Mathias Panzenböck
grosser.meister.morti at gmx.net
Fri Nov 24 11:27:02 CET 2006
Emanuel Greisen wrote:
>
> There is only one situation when they are not guarantied to be unique,
> and that is when doing copy-paste code, or creating them by hand. As
> long as you use the RFC or some other "good" generator. (I am aware of
> the mathematically possibility of collision, but alas, even when blender
> will be the most used software on the planet, and thus has 1.000.000
> procedural textures, the chance of collision is something like 1 to
>
> With hand-made GUIDs we totally aggree on collision-posibility, who
> would not have:
>
> 4B1E2DE5-CAFE-C001-CAFE-B1E2DE5C001
>
> Or something similar as their GUID....
>
Why not using a scheme like:
java namespace like:
"at.ac.tuwien.student.e0427417.mytex"
or xml namespace like:
"http://student.tuwien.ac.at/e0427417/mytex"
Then we'll need a fast hashmap, but I think a hashmap is needed in other places in blender anyway.
panzi
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