[Bf-committers] More procedural textures?

Robert Wenzlaff (AB8TD) rwenzlaff at soylent-green.com
Tue Nov 21 01:31:00 CET 2006


On Monday 20 November 2006 19:11, Doug Olllivier wrote:
>Robin Allen wrote:
>> Is there any reason why Blender has so few procedural textures? I was 
>> thinking of coding some, taking some ideas from 3ds max, but if 
>> there's anything I should know (waiting for a refactor, etc) please 
>> tell me before I get started.
>
> Not that it directly answers your question, but we need lots more
> "man-made" textures in procedural.  like bricks, pannels, tiles...  (i
> know there is a plugin for bricks)

What we need is a plug-in system that makes the whether the texture is a 
plug-in or a built-in superfluous (ie; the user can't tell the difference).  
I don't think there's a noticable performance hit, so we just need to smooth 
out the UI so plugins in the defined plug-in directory look like builtins.  

Eventually, all except the most basic textures could be plugins allowing the 
user to orgainize /extend the library as he/she likes.  (Subdirectories in 
the plug-in directory would be intermediate menu items, etc).


-- 
***********************************************************
You can't always have what you want. Sometimes things don't 
  work as planned.  Things get lost and sometimes can't be 
  found.   Death can occur at any time, without warning.

        Microsoft.  Software for the real world.   
***********************************************************
Robert Wenzlaff                 rwenzlaff at soylent-green.com



More information about the Bf-committers mailing list