[Bf-committers] More procedural textures?

Doug Olllivier doug at mudpuddle.co.nz
Tue Nov 21 01:11:42 CET 2006


Robin Allen wrote:
> Is there any reason why Blender has so few procedural textures? I was 
> thinking of coding some, taking some ideas from 3ds max, but if 
> there's anything I should know (waiting for a refactor, etc) please 
> tell me before I get started.
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Not that it directly answers your question, but we need lots more 
"man-made" textures in procedural.  like bricks, pannels, tiles...  (i 
know there is a plugin for bricks)


Doug


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