[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/include BDR_sculptmode.h blender/source/blender/makesdna DNA_scene_types.h blender/source/blender/src drawview.c sculptmode.c space.c

Alberto Torres kungfoobar at gmail.com
Mon Nov 20 06:33:23 CET 2006


When trying sculpt mode, I wanted to go to object mode, and
intuitively tried ctrl+tab and shift+tab. Maybe the tool selection
menu should be located at space bar.

2006/11/19, Matt Ebb <matt at mke3.net>:
>
>
> On 19/11/2006, at 08:01 AM, Nicholas Bishop wrote:
>
> nicholasbishop (Nicholas Bishop) 2006/11/18 22:01:25 CET
>   Generalized the sculptmode propset (DKEY) to work with strength as well as
>   brush size. Pressing the key once does brush size (same as before), then
>   pressing it a second time switches to setting brush strength.
> This would be much better on it's own directly accessible hotkey, then
> having to cycle through. Cycling is not only slower, having to go through
> other irrelevant tools before you can access the one you want, but there's
> also more cognitive overhead for users, having to keep track of some
> arbitrary state of the system (counting how many times it has been pressed
> and what 'mini-mode' it's currently in). If a user wants to change the
> strength, he wants to change the strength. It should be as immediately
> accessible as possible.
>
> This also goes for changing brush tools, it would be much better if there
> were direct hotkeys to change between different tools (as in photoshop/gimp)
> rather than having to use the Ctrl Tab menu and make a selection from there.
> Sculpt mode is a completely new mode, and there's almost complete freedom
> with the available hotkeys to come up with a key configuration that's really
> nice and ergonomic, so that's what should be done :)
>
> cheers
>
> Matt
>
>
>
> ------------------------------------------
> Matt Ebb . matt at mke3.net . http://mke3.net
>
>
>
>
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