[Bf-committers] Re: [Bf-blender-cvs] CVS
commit: blender/source/blender/include
BDR_sculptmode.h blender/source/blender/makesdna
DNA_scene_types.h blender/source/blender/src drawview.c
sculptmode.c space.c
Jean-Luc Peurière
jlp at nerim.net
Sun Nov 19 11:36:30 CET 2006
Le 19 nov. 06 à 08:29, Doug Olllivier a écrit :
> I personally don't think there should be ANY existing hotkeys used
> in sculpt mode, at maximum, i think scale, rotate... could be
> usefull if other objects are around which need to be fitted with.
>
> Its a new "mode" which is more than just a tool so you can basicly
> start a clean slate. The only hotkeys i think should be kept are
> the ones that will switch to Vertex paint etc...
It is a new mode, but in the long term, we should look at reuniting
all the paint modes & sculpt and perhaps UV in a single mode.
From there you can then activate the right set of tool.
Those modes share the fact they can disable most of the general
commands and need a reduced set which is common.
one of the biggest UI problem i have in those (except UV), is that
we cannot reposition the 3D cursor and change the point of view.
--
Lukep
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://projects.blender.org/pipermail/bf-committers/attachments/20061119/969de282/attachment.htm
More information about the Bf-committers
mailing list