[Bf-committers] ID property material browser script

Ramon Carlos Ruiz ramoncarlosruiz at gmail.com
Fri Nov 17 15:22:33 CET 2006


This is excellent . .  I was depending on the ge properties to put the
extra info on object and lights (this work fine) but for materials and
textures I had to modify the sdna. This will help a lot to do a
general clean up

Thank you

On 11/17/06, Joe Eagar <joeedh at gmail.com> wrote:
> Joe Eagar wrote:
> > VERY IMPORTANT: script writers, please read
> > http://mediawiki.blender.org/index.php/BlenderDev/PropertyStandards
> > and make sure to work together to form ID property standards.  I have
> > no idea how exactly this process will work; I'll be mailing bf-python
> > shortly with some ideas.  The idea is that 10 different renderman
> > scripts from 10 different authors will use the same set of ID properties.
> Ok I decided to write those ideas on that wiki page instead.
>
> Joe
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