[Bf-committers] Blender for mechanical usage
Alexander Ewering
blender at instinctive.de
Fri Nov 3 17:29:18 CET 2006
On Fri, 3 Nov 2006, Joe Eagar wrote:
>> * Named layers instead of the visual grid of layers. Right now Blender's
>> layering system is very similar to LightWave's. Something more like 3dsmax
>> would be really nice. In max you can set a number of attributes for each
>> layer instead of the simple "visible/not visible." The obvious one is
>> "name," like "engine block," "camshaft," etc. There's also "frozen," which
>> means that even though it's visible, the items in that layer are read-only.
>> There's "renderable," which if turned off means the object won't show up in
>> a render. There are a few others that escape me at the moment, but you get
>> the idea.
>>
> Actual this has been coded before. I think someone was even resurrecting the
> old code for it and cleaning it up a while ago, I'm not sure if anything came
> of it.
Yes, it's in instinctive-blender resp. dtpblender. Easy to port.
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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