[Bf-committers] Blender for mechanical usage

Alexander Ewering blender at instinctive.de
Fri Nov 3 17:29:18 CET 2006


On Fri, 3 Nov 2006, Joe Eagar wrote:

>> * Named layers instead of the visual grid of layers.  Right now Blender's 
>> layering system is very similar to LightWave's.  Something more like 3dsmax 
>> would be really nice.  In max you can set a number of attributes for each 
>> layer instead of the simple "visible/not visible."  The obvious one is 
>> "name," like "engine block," "camshaft," etc. There's also "frozen," which 
>> means that even though it's visible, the items in that layer are read-only. 
>> There's "renderable," which if turned off means the object won't show up in 
>> a render.  There are a few others that escape me at the moment, but you get 
>> the idea.
>> 
> Actual this has been coded before.  I think someone was even resurrecting the 
> old code for it and cleaning it up a while ago, I'm not sure if anything came 
> of it.

Yes, it's in instinctive-blender resp. dtpblender. Easy to port.

| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de


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