[Bf-committers] Blender for mechanical usage

lguillaume lecocqguillaume at gmail.com
Fri Nov 3 17:11:50 CET 2006


I take trim/extend from tuhopuu2, it crash when confirm or cancel the
function.
I don't have the skill to understand the crash, the patch can be found at :
http://lecocqguillaume.chez-alice.fr/temp/trim_extend.patch

2006/11/3, Joe Eagar <joeedh at gmail.com>:
>
> Early Ehlinger wrote:
> > Early Ehlinger wrote:
> >> M. Bashir Al-Noimi wrote:
> >>> so i ask and suggest to you to expand special version of Blander for
> >>> Mechanical usage, can we do that ?
> >> What features would you say are missing to make Blender usable as a
> >> mechanical design tool?  ... On my list would be the following (some
> >> of these may already be there - let me know please!):
> > Forgot one:
> >
> > * Named layers instead of the visual grid of layers.  Right now
> > Blender's layering system is very similar to LightWave's.  Something
> > more like 3dsmax would be really nice.  In max you can set a number of
> > attributes for each layer instead of the simple "visible/not
> > visible."  The obvious one is "name," like "engine block," "camshaft,"
> > etc. There's also "frozen," which means that even though it's visible,
> > the items in that layer are read-only.  There's "renderable," which if
> > turned off means the object won't show up in a render.  There are a
> > few others that escape me at the moment, but you get the idea.
> >
> Actual this has been coded before.  I think someone was even
> resurrecting the old code for it and cleaning it up a while ago, I'm not
> sure if anything came of it.
>
> Joe
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://projects.blender.org/pipermail/bf-committers/attachments/20061103/71b26b16/attachment.htm


More information about the Bf-committers mailing list