[Bf-committers] Blender for mechanical usage
Joe Eagar
joeedh at gmail.com
Fri Nov 3 16:14:02 CET 2006
Early Ehlinger wrote:
> Early Ehlinger wrote:
>> M. Bashir Al-Noimi wrote:
>>> so i ask and suggest to you to expand special version of Blander for
>>> Mechanical usage, can we do that ?
>> What features would you say are missing to make Blender usable as a
>> mechanical design tool? ... On my list would be the following (some
>> of these may already be there - let me know please!):
> Forgot one:
>
> * Named layers instead of the visual grid of layers. Right now
> Blender's layering system is very similar to LightWave's. Something
> more like 3dsmax would be really nice. In max you can set a number of
> attributes for each layer instead of the simple "visible/not
> visible." The obvious one is "name," like "engine block," "camshaft,"
> etc. There's also "frozen," which means that even though it's visible,
> the items in that layer are read-only. There's "renderable," which if
> turned off means the object won't show up in a render. There are a
> few others that escape me at the moment, but you get the idea.
>
Actual this has been coded before. I think someone was even
resurrecting the old code for it and cleaning it up a while ago, I'm not
sure if anything came of it.
Joe
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